Swordfighter form is just one of many new powers available to Princess Zelda in Echoes of Wisdom. Nintendo hide caption
Gaming
The Illusionist in question. Advanced Dungeons & Dragons: The Rogues Gallery, by Brian Blume with Dave Cook and Jean Wells. 1980, TSR Games. hide caption
Actor and stunt performer Andi Norris wears a full body suit covered in sensors — part of the behind-the-scenes process that makes video game characters come to life. Norris is part of the negotiating team for SAG-AFTRA, which is on strike against major gaming companies. The future of AI in game development has become a central issue. Andi Norris hide caption
The character Aerith Gainsborough in Final Fantasy 7 Rebirth. James Mastromarino/Square Enix hide caption
Video game performers are on strike — and AI is the sticking point
The handheld video game console Game Boy manufactured by Nintendo in 1989. Bertrand Guay/AFP via Getty Images hide caption
In 1989, a big gray brick with a tiny monochrome screen became gaming's new smash hit - NPR App
NPR's Morning Edition wants to know what Dungeons & Dragons means to you. Associated Press hide caption
The best games of 2024
The Scadutree towers over The Land of Shadow, a photonegative of the Erdtree in The Lands Between. Bandai Namco hide caption
A new version of the popular board game Catan, which hits shelves this summer, introduces energy production and pollution into the gameplay. Catan GmbH hide caption
How the new Catan board game can spark conversations on climate change
The explosive growth of Esports has made it so that elite-level competitive gamers can leverage their ability into a full-time job. But what does the life of a typical Esports pro look like and how do they think about their long-term prospects with Esports growth stagnating? Theresa O'Reilly for NPR hide caption
Accessibility has long been an afterthought in the video game industry. However, that's changed over the last decade as incentives have changed. It's estimated that there are 46 million gamers with disabilities, creating a strong incentive for video game companies to improve their accessibility efforts. Theresa O'Reilly for NPR hide caption
The 2010s saw a seismic shift in the business model for the video game industry. The widespread embrace of the "Live Service" model revolutionized the industry and enabled companies to maximize their profits, to the annoyance of many gamers. Theresa O'Reilly for NPR hide caption
Protagonist Zau, flanked by the Masks of the Moon and Sun he'll use to fight through the enchanting world of Kenzera. Surgent Studios hide caption
A new version of the popular board game Catan, which hits shelves this summer, introduces energy production and pollution into the gameplay. Catan GmbH hide caption
How do you build without over polluting? That's the challenge of new Catan board game
Tunde Onakoya, a Nigerian chess champion and child education advocate, plays a chess game in Times Square, Friday, April 19, 2024, in New York Yuki Iwamura/AP hide caption
This Nigerian chess master aims to raise money by playing the longest continuous game
Princess Peach steals the show in her first starring role since 2005's Super Princess Peach. Nintendo hide caption
A screenshot from Nvidia and Convai's recent demonstration video of AI in video games. Screenshot by NPR hide caption
'Games made by soulless machines': Tech sparks debate over AI stories in video games
Two of the main characters from the 2015 game Life is Strange, Max Caulfield and Chloe Price. Dontnod Entertainment hide caption
A growing number of gamers are LGBTQ+, so why is representation still lacking?
Aerith Gainsborough returns in Final Fantasy 7 Rebirth. James Mastromarino/Square Enix hide caption